Tuesday, 10 January 2012

Animation







final animation: http://www.youtube.com/watch?v=4PqB7sbbE-8&list=UUxUOyPScOXsjtgHMcwYeT8w&index=1&feature=plcp

Thoughts


My thoughts are rather mixed im annoyed because I know i can do better, modelling and animating but im happy with what i have got with the time i had to animate ... an animatic beforehand would have saved me trouble aswell.

storyboards revision

well during christmas i started my animation ..was happily animating away when i realised that i would go over the required 30 second limit so it was back to the storyboards for revision here are the new ones ( sorry for the quality they are a bit rubbish scanner seems to have degraded when i was away for christmas) I will explain each scene because of the scanning error



1. henry walks onto screen and notices the rod
2. henry stops at the rod 
3. he prods the rod
4. he grabs it and pulls sharply but the rod just stretches


5. henry shouts with anger
6. he goes in for a second try but this time holds it with 2 hands
7. he fights with it and uses his whole body to try get the rod
8. the rod retracts flinging henry off screen the rod bounces back in forth before slowly returning back to its place as if by magic

storyboards (old)

hectic christmas havnt been able to upload stuff till now (nearly completely forgot)

so heres my old storyboards : 





Tuesday, 13 December 2011

Progress report and objectives before i go home for christmas.

To be honest i have forgotten to upload my progress so heres whats happened so far...

-fixed the geometry (better than it was before but still not as good as i could do, but it came to the point that i just had to move on.

- blendshapes



my objectives for the end of the week friday the 16th is to get all the blendshapes finished got about another 2 maybe more for emotions and the A/I sound shape

skin the character

complete storyboard

model "the magic rod" and rig it so i am all ready to start animating

achievable? possibly


Wednesday, 30 November 2011

Close to Meltdown!

well after the hard time of uving my character making a texture, i realised what i thought was a working rig turned out to be a very broken one, which caused a stress filled panic trying to figure out what was wrong and how to fix it many failed attempts I sent a S.O.S email to lynn went in today and have a very close to finished rig, think i need to sort the twist of the spine and do the feet (although I dont quite understand how to do this yet) =/


Decided whilst I try to work the feet i might aswell improve the mesh (really not happy with what i have as its a mess and I know i could do more just felt rushed to do it.

anyways...


the hands  and head look similar the mesh has alot less polys in it now making them look much neater ... I probably wont get the model to the standard I know I am capable of but as long as I make it better than before I will be happy.

Monday, 28 November 2011

basic texture

textured henry , its very basic and simplistic right now so i will probably go in later and make a more detailed texture

henry uvd


Henry all ready to be textured now, in time for making blend shapes and skinning tomorrow